P3

Floor Space, Texturing and Render

Renders:
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Objects:

This first object is a glass space bucket filled with blood, which ultimately ends up knocked over with the broom and blood is on the floor. I used the texture on phong for both the bucket and the blood. The transparency of the blood stayed at full opacity whilst I altered the bucket's transparency.
This second object is a broom that would fit inside the bucket. it is styled to look futuristic and has been textured with lambert and phong to make the broom brushes look covered in the same substance that is in the bucket. The character walks back into the broom and bucket, before picking it up and using it as defence. 


This is the third object which is a cryogenic chamber. there are multiple ones that fill a room leading off from the corridor and they have been textured with Lambert, Blinn and Phong, with the transparency altered to create glass.


Textures:














Variety of textures available in Maya



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